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It’s a tense, exciting game where victory never feels like a sure thing, even when it’s one player versus five. If there are several people dead on a team, they’ll be placed in a queue, with each kill bringing back the person at the front of the respawn line. If that happens, you’re brought back into the game.
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Dodgeball is a variant of team deathmatch where once you’re killed you’re out of the game for good…unless one of your teammates kills an opponent. I was able to play both team deathmatch and a new mode called Dodgeball with other players during the session. The new Dodgeball mode is ridiculously fun. You can watch footage of me wrecking and getting wrecked here if you want to get straight to that, but here are some of the big takeaways from my time with the game and what The Coalition told us about its plans. A week ago we were finally able to get some hands-on time with Gears of War 4's multiplayer (about two hours' worth of time to be precise) and also got to hear some of The Coalition’s long-term plans for the multiplayer component.
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